I believe that the most important question one can ask is “What is that?” It also happens to be the first question I remember asking my father in response to the sight and sound of a plane in the sky. The paintings and sculptural installations I create can be regarded as similar inquiries poured out into space and time. The objects conceived are gestures resulting from this motion. They are like traces of a course in the moment of its passing. Forms and ideas may appear in mind for their duration and then vanish, reborn instantaneously as something new.
My effort in this recent body of work is to allow for an openness of expression that does not seek to grasp or control its audience. I would rather that the pieces, if anything, provide a measure of joy to their viewers. Should someone see something notable to them, then all the better. While I aim to provide these things for viewers to encounter, what they see and think must remain profoundly free. The question then arises; what is that unbounded and immeasurable impulse which calls the viewer to ask, “What is that?”
Informing and supplementing this contemporary practice is my background as a professional designer within the framework of game and book publishing. Over the years I've found myself in a variety of positions including lead designer, art director, and illustrator for top-tier publishers. These experiences have helped to inform my thinking about visual language and have acted to deepen my understanding of the way in which my contributions are seen.
The love of collaborative storytelling is a rich source of inspiration for all of my work. As a visual designer, I aim to spark the viewer's imagination and provide them with joyfully unexpected avenues for further exploration. Creating work that can serve as a portal for the viewer into their own mind is the most rewarding aspect of what I do and has provided an abundance of creative fulfillment over the years.